Saturday, April 27, 2019

Week 13: Progress on the SmartBuilder

Vanakkam! As promised last week, this week I will be updating on my group's progress on the SmartBuilder software. Last week, we have learnt the basics on how to use it. This week, Madam Azida brief a little bit more on how to use the cursor and how to put in music into our courseware.

As a brief explanation, our group had chose the topic Synonym and Antonym as our lesson and we had the tertiary student as our target learners. We chose the theme of Cinderella where our background and exercise will be related to 

As the class ended, we continued to do our courseware outside of the class by installing the software into our laptops. We had several parts in our courseware including; the objectives, the lessons, two exercises and lastly a test at the end of 

Lastly, Madam Azida briefed on how to submit our assignment which will be due on next week. 

That's all for this week's post. I will be seeing you on the last post next week.

Baaj!
Alyaa.

Saturday, April 20, 2019

Week 12: SmartBuilder


Image result for smartbuilder 4
Sain uu! This week our class will be proceeding with the last task. I was introduced to a software called the SmartBuilder. It is a software where you can build an e-learning courseware assessment and this will be our final  assignment for this course. We were divided into groups and each of the groups will have find a topic for our e-learning and have the tertiary level English learners as our target learners.

With the SmartBuilder, we are able to make e-learning tools that include; lessons, activities, games and more. This way, the learners will be able to learn in a more interesting way rather than the traditional classroom method.

In the class, our madam Azida taught us the basics on how to use the software like on how to make the 'home', 'back', 'next' buttons and on how to make our design become interesting by having the themes and pictures.

Image result for smartbuilder 4
At first, it was a bit complicated for me to handle this software as this was my first time using it but with the guidance provided and some trial and errors, I have finally gotten the hang of the basic steps of it.

Here are some ideas on how to get the hang of the software:

Our task is now to make our own e-learning tools and submit it by the final week of the semester. My group have chosen the topic Synonym and Antonym and so we are now finding ideas for the lessons and activities. So, I will update again about our progress in the next post.

Daraa uulzaya!
Alyaa.



Sunday, April 14, 2019

Week 11: ARCS Model

Hej! As I mentioned on last week's post, this week I will be posting about one of the model designs. My group has been chosen to do on the ARCS Model.

What is ARCS Model? 

ARCS Model is a motivational design theories created by John Keller to promote and sustain motivation in the learning process. The ARCS stands for attention, relevance, confidence and satisfaction.

1. Attention
There are two ways of gaining the attention of the learners; perceptual arousal where surprise is used to gain the interest or inquiry arousal where curiosity is stimulated by giving challenging questions.

Several methods that can be used to gain the interest; active participation (games or role play), variability (videos or mini discussion), or inquiry (brainstorming activity). 

2. Relevance
Keller used to established the relevance to increase the learners' motivation. Six major strategies that had been used including; experience, present worth, future usefulness, needs matching, modeling and choice.

3. Confidence
Help students understand their likelihood for success. If they feel they cannot meet the objectives or that the cost (time or effort) is too high, their motivation will decrease.

4. Satisfaction
Learners feel that learning is satisfying and rewarding in form of achievement of praises by the higher up or the skills that had been learned felt useful and beneficial towards them.


I hope that this will help you to understand it better ^^

Adjö,
Alyaa.



Saturday, April 6, 2019

Week 10: Instructional Design


Privyet! This week my class was introduced into something interesting and new. It was about instructional design. What is that you ask? Instructional design is the practice of systematically designing, developing and delivering instructional products and experiences, both digital and physical, in a consistent and reliable fashion towards an efficient, effective, appealing, engaging and inspiring acquisition of knowledge. It is to determine the state and needs of the learner, defining the end goal of instruction, and becoming as assist. To make it easier, one of the examples of instructional design is mobile application.

BUT! Making a mobile application is not just literally for fun. We must follow the theories and models. Do you remember CALL from my previous post? It is related to this instructional design. Most of the design models were based on one model that is ADDIE model that consists of five phases; analysis, design, development, implementation, and evaluation.

Other that that, there are also several models like GAGNE 9 Events, Dick and Carey, Rapid Prototyping, Guaranteed Learning, ASSURE, and ARCS which, I will explain on the next post as all of us has to make a presentation on it.


Da skorava,

Alyaa.